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Metro exodus the two colonels
Metro exodus the two colonels










metro exodus the two colonels

#Metro exodus the two colonels series#

Its claustrophobic and grimy environments are something series fans will be very happy to see. On paper, the biggest thing The Two Colonels has going for it is its return to linearity. The other big issue is, the gameplay aspects are nothing to write home about. There simply isn’t enough time to allow players to actually immerse themselves in any gameplay aspects. The most obvious flaw working against it is its length- at just two (or three, at most) hours long, there’s not a lot of content here, and it ends far too quickly. Unfortunately, in other areas, the DLC falls short. If The Two Colonels were being judged solely on the merits of its storytelling, this would be a much more positive review. "Having an actual character – and one that’s developed and written pretty well – as the leading man does wonders for the story, and just drives the point that Artyom’s unwillingness to speak in the main games is unnecessary even further." Having an actual character – and one that’s developed and written pretty well – as the leading man does wonders for the story, and just drives the point that Artyom’s unwillingness to speak in the main games is unnecessary even further. What also elevates the storytelling is the fact that the main playable protagonist, Colonel Khlebniko, is not mute, unlike series protagonist Artyom.

metro exodus the two colonels

The relationship between Khlebniko and his son is developed very well, and The Two Colonels also handles the uncomfortable nature of the metro’s leadership resorting to authoritarian methods and militaristic force against its civilian population with surprising deftness. The voice acting is still a bit spotty, but I expect that’s something Metro fans have grown used to by now, and honestly, it doesn’t affect the experience that much. The Two Colonels successfully delivers on all fronts as far as the storytelling is concerned. While doing so, it juggles a few other important plot points, such as the relationship between Khlebniko and Kirill, and the way the leadership of the metro deals with a civil uprising when the situation turns dire, and the morally troublesome situations that leads to. The Two Colonels draws some interesting parallels between Miller and Khlebniko, and does so without ever resorting to heavy-handed techniques. That story is that of Colonel Khlebniko, Kirill’s father, and the story of how this particular metro settlement tore itself apart when things went south. But the bulk of the DLC takes place in the past, with this being used as a framing device to tell another story. Colonel Miller heads into the depths of the Novosibirsk metro with Kirill – a character you’ll remember from the base game – providing support over the radio as the colonel looks to retrieve some green stuff for his ailing daughter. The Two Colonels acts as a side story running alongside a particular section of Exodus and as a collection of flashbacks at the same time. The actual story told here is solid enough, if nothing special, but it’s the way it’s told that makes it so special. Storytelling is where The Two Colonels is at its best. "There’s nothing offensively bad about The Two Colonels – in fact, in the storytelling department, it’s pretty much toe-to-toe with the base game, and even better in some ways – but all said and done, it’s a thoroughly unremarkable expansion." There’s nothing offensively bad about The Two Colonels – in fact, in the storytelling department, it’s pretty much toe-to-toe with the base game, and even better in some ways – but all said and done, it’s a thoroughly unremarkable expansion. The shooter’s first expansion, The Two Colonels, goes all-in on that linearity, shedding the base game’s semi-open world trappings to go back to the series’ roots in what feels like a love letter to fans- but it doesn’t leverage its linear nature as well as the series has done in the past. But while the more open-ended sections of the game were mostly well done and added plenty to the experience, Exodus was still at its best when it was delivering its linear set-piece moments. It was a move that mostly paid off, and Metro Exoduswas yet another excellent entry in the series. Earlier this year, 4A Games’ Metro series took an ambitious step forward, as it shed the linear, claustrophobic nature of the first two beloved games in the series, and attempted to deliver something more vast and open.












Metro exodus the two colonels